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https://github.com/ApfelTeeSaft/UnrealEvent.git
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44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "DataProviders/AIDataProvider.h"
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#include "DataProviders/AIDataProvider.h"
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#include "EnvironmentQuery/EnvQueryGenerator.h"
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#include "Templates/SubclassOf.h"
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#include "FortQueryGenerator_Buildings.generated.h"
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class UEnvQueryContext;
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UCLASS(Blueprintable, EditInlineNew)
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class UFortQueryGenerator_Buildings : public UEnvQueryGenerator {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UEnvQueryContext> BuildingGridVolumeCenter;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FAIDataProviderIntValue HorizontalBuildingCellRadius;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FAIDataProviderIntValue BuildingCellsAbove;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FAIDataProviderIntValue BuildingCellsBelow;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FAIDataProviderBoolValue bIncludeWalls;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FAIDataProviderBoolValue bIncludeFloors;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FAIDataProviderBoolValue bIncludeCenterCell;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FAIDataProviderIntValue MaxBuildingActorsPerVolumeCenterToCollect;
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public:
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UFortQueryGenerator_Buildings();
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};
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