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https://github.com/ApfelTeeSaft/UnrealEvent.git
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51 lines
2.4 KiB
C++
51 lines
2.4 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "TeamStrategicBuildingHandle.h"
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#include "FortPvPFunctionLibrary.generated.h"
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class ABuildingActor;
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class AFortPvPBaseCornerstone;
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class AFortTeamInfoPvPBaseDestruction;
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class AStrategicBuildingActor;
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class UFortWorldItemDefinition;
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class UObject;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UFortPvPFunctionLibrary : public UBlueprintFunctionLibrary {
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GENERATED_BODY()
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public:
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UFortPvPFunctionLibrary();
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void SetMatchLevel(UObject* WorldContextObject, int32 MatchLevel);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static AStrategicBuildingActor* GetTeamStrategicBuildingActor(UObject* WorldContextObject, uint8 Team, const FTeamStrategicBuildingHandle& SBAHandle);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static AFortPvPBaseCornerstone* GetTeamCornerstone(UObject* WorldContextObject, uint8 Team);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static int32 GetRoundTimeAccumulated(UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static int32 GetMatchLevel(UObject* WorldContextObject);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintPure)
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static void GetDifficultyRowNamesFromPvPRating(TArray<FName>& OutDifficultyRows, const float InPvPRating);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static AFortTeamInfoPvPBaseDestruction* GetBaseDestructionTeamInfo(UObject* WorldContextObject, uint8 Team);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
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static int32 GetBaseBuildingCost(ABuildingActor* BuildingActor);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void FirePvPVictoryMissionEvent(UObject* WorldContextObject, uint8 InWinningTeam);
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UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void DestroyAllFortPickupsWithItem(UObject* WorldContextObject, const UFortWorldItemDefinition* ItemDefinitionToCheck);
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};
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