Files
2026-04-22 15:51:07 +02:00

51 lines
2.4 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "TeamStrategicBuildingHandle.h"
#include "FortPvPFunctionLibrary.generated.h"
class ABuildingActor;
class AFortPvPBaseCornerstone;
class AFortTeamInfoPvPBaseDestruction;
class AStrategicBuildingActor;
class UFortWorldItemDefinition;
class UObject;
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortPvPFunctionLibrary : public UBlueprintFunctionLibrary {
GENERATED_BODY()
public:
UFortPvPFunctionLibrary();
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static void SetMatchLevel(UObject* WorldContextObject, int32 MatchLevel);
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
static AStrategicBuildingActor* GetTeamStrategicBuildingActor(UObject* WorldContextObject, uint8 Team, const FTeamStrategicBuildingHandle& SBAHandle);
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
static AFortPvPBaseCornerstone* GetTeamCornerstone(UObject* WorldContextObject, uint8 Team);
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
static int32 GetRoundTimeAccumulated(UObject* WorldContextObject);
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
static int32 GetMatchLevel(UObject* WorldContextObject);
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintPure)
static void GetDifficultyRowNamesFromPvPRating(TArray<FName>& OutDifficultyRows, const float InPvPRating);
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
static AFortTeamInfoPvPBaseDestruction* GetBaseDestructionTeamInfo(UObject* WorldContextObject, uint8 Team);
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
static int32 GetBaseBuildingCost(ABuildingActor* BuildingActor);
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static void FirePvPVictoryMissionEvent(UObject* WorldContextObject, uint8 InWinningTeam);
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static void DestroyAllFortPickupsWithItem(UObject* WorldContextObject, const UFortWorldItemDefinition* ItemDefinitionToCheck);
};