Files
2026-04-22 15:51:07 +02:00

16 lines
322 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "FortProtoActorBase.generated.h"
UCLASS(Blueprintable)
class AFortProtoActorBase : public AActor {
GENERATED_BODY()
public:
AFortProtoActorBase();
UFUNCTION(BlueprintCallable)
void SetStreamingPriority(float Value);
};