Files
UnrealEvent/Project/Source/FortniteGame/Public/FortPostMaxAccountLevelRewardData.h
2026-04-22 15:51:07 +02:00

17 lines
474 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "FortRewardQuantityPair.h"
#include "FortPostMaxAccountLevelRewardData.generated.h"
USTRUCT(BlueprintType)
struct FFortPostMaxAccountLevelRewardData : public FTableRowBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortRewardQuantityPair> Rewards;
FORTNITEGAME_API FFortPostMaxAccountLevelRewardData();
};