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78 lines
3.0 KiB
C++
78 lines
3.0 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Camera/PlayerCameraManager.h"
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#include "GameplayAbilitySpec.h"
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#include "ActiveFortCamera.h"
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#include "FortCameraInstanceEntry.h"
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#include "FortCameraPrototype.h"
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#include "Templates/SubclassOf.h"
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#include "FortPlayerCameraBase.generated.h"
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class APostProcessVolume;
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class UFortCameraMode;
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class UFortCinematicCamera;
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UCLASS(Blueprintable, MinimalAPI, NonTransient)
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class AFortPlayerCameraBase : public APlayerCameraManager {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FActiveFortCamera> CameraBlendStack;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FFortCameraInstanceEntry> CameraInstances;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TSubclassOf<UFortCameraMode> CurrentAbilitySpecifiedCameraClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FGameplayAbilitySpecHandle AbilitySpecForCameraClassRequest;
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UFortCameraMode> Base3PClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UFortCameraMode> Targeting3PClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UFortCameraMode> OverrideCameraClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UFortCinematicCamera> CinematicCameraClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UFortCameraMode> DBNOCameraClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UFortCameraMode> DeathCameraClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UFortCameraMode> RespawnedInAirCameraClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UFortCameraMode> SkydiveGlideCameraClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UFortCameraMode> SkydiveDiveCameraClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UFortCameraMode> SkydiveParachuteCameraClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UFortCameraMode> HoverboardCameraClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFortCameraPrototype> CameraPrototypes;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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APostProcessVolume* ZoomPostProcessVolume;
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public:
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AFortPlayerCameraBase();
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};
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