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27 lines
807 B
C++
27 lines
807 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "AbilitySystemInterface.h"
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#include "FortPlayerAttributeSets.h"
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#include "FortPlayerAttributesProxyActor.generated.h"
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class UFortAbilitySystemComponent;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API AFortPlayerAttributesProxyActor : public AActor/*, public IAbilitySystemInterface */{
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortPlayerAttributeSets AttributeSets;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UFortAbilitySystemComponent* AbilitySystemComponent;
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public:
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AFortPlayerAttributesProxyActor();
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// Fix for true pure virtual functions not being implemented
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};
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