Files
UnrealEvent/Project/Source/FortniteGame/Public/FortPlayerAttributesProxyActor.h
2026-04-22 15:51:07 +02:00

27 lines
807 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "AbilitySystemInterface.h"
#include "FortPlayerAttributeSets.h"
#include "FortPlayerAttributesProxyActor.generated.h"
class UFortAbilitySystemComponent;
UCLASS(Blueprintable)
class FORTNITEGAME_API AFortPlayerAttributesProxyActor : public AActor/*, public IAbilitySystemInterface */{
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortPlayerAttributeSets AttributeSets;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UFortAbilitySystemComponent* AbilitySystemComponent;
public:
AFortPlayerAttributesProxyActor();
// Fix for true pure virtual functions not being implemented
};