Files
UnrealEvent/Project/Source/FortniteGame/Public/FortPersistentGameplayStatValue.h
2026-04-22 15:51:07 +02:00

18 lines
462 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortPersistentGameplayStatValue.generated.h"
USTRUCT(BlueprintType)
struct FFortPersistentGameplayStatValue {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString StatName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 StatValue;
FORTNITEGAME_API FFortPersistentGameplayStatValue();
};