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33 lines
983 B
C++
33 lines
983 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "ScriptedAction.h"
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#include "ScriptedBehavior.h"
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#include "FortPawnScriptedBehavior.generated.h"
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UCLASS(Blueprintable, Config=Game, Within=FortPlayerPawn)
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class FORTNITEGAME_API UFortPawnScriptedBehavior : public UObject {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FScriptedAction> ActionTemplates;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FScriptedBehavior> ScriptedBehaviors;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FScriptedBehavior CurrentBehavior;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FScriptedAction CurrentCommand;
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public:
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UFortPawnScriptedBehavior();
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private:
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UFUNCTION(BlueprintCallable)
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void PlaceStructure();
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};
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