Files
2026-04-22 15:51:07 +02:00

33 lines
983 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "ScriptedAction.h"
#include "ScriptedBehavior.h"
#include "FortPawnScriptedBehavior.generated.h"
UCLASS(Blueprintable, Config=Game, Within=FortPlayerPawn)
class FORTNITEGAME_API UFortPawnScriptedBehavior : public UObject {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FScriptedAction> ActionTemplates;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FScriptedBehavior> ScriptedBehaviors;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FScriptedBehavior CurrentBehavior;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FScriptedAction CurrentCommand;
public:
UFortPawnScriptedBehavior();
private:
UFUNCTION(BlueprintCallable)
void PlaceStructure();
};