Files
UnrealEvent/Project/Source/FortniteGame/Public/FortPathFollowingComponentBase.h
2026-04-22 15:51:07 +02:00

20 lines
536 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Navigation/CrowdFollowingComponent.h"
#include "FortPathFollowingComponentBase.generated.h"
class AAIController;
UCLASS(Blueprintable, ClassGroup=Custom, Config=Game, meta=(BlueprintSpawnableComponent))
class UFortPathFollowingComponentBase : public UCrowdFollowingComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AAIController* AIController;
public:
UFortPathFollowingComponentBase();
};