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20 lines
536 B
C++
20 lines
536 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Navigation/CrowdFollowingComponent.h"
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#include "FortPathFollowingComponentBase.generated.h"
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class AAIController;
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UCLASS(Blueprintable, ClassGroup=Custom, Config=Game, meta=(BlueprintSpawnableComponent))
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class UFortPathFollowingComponentBase : public UCrowdFollowingComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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AAIController* AIController;
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public:
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UFortPathFollowingComponentBase();
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};
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