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23 lines
656 B
C++
23 lines
656 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortPathFollowingComponentBase.h"
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#include "FortPathFollowingComponent.generated.h"
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class AFortAIController;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UFortPathFollowingComponent : public UFortPathFollowingComponentBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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AFortAIController* MyAI;
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protected:
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MovementBlockFrustrationCooldownSpeed;
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public:
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UFortPathFollowingComponent();
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};
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