Files
2026-04-22 15:51:07 +02:00

23 lines
656 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortPathFollowingComponentBase.h"
#include "FortPathFollowingComponent.generated.h"
class AFortAIController;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UFortPathFollowingComponent : public UFortPathFollowingComponentBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AFortAIController* MyAI;
protected:
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
float MovementBlockFrustrationCooldownSpeed;
public:
UFortPathFollowingComponent();
};