Files
2026-04-22 15:51:07 +02:00

80 lines
2.9 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "ECommonInputType.h"
#include "UObject/NoExportTypes.h"
#include "Party/PartyMember.h"
#include "EFortPartyMemberLocation.h"
#include "EGameReadiness.h"
#include "PartyMemberAssistedChallengeInfo.h"
#include "PartyMemberAthenaBannerInfo.h"
#include "PartyMemberBattlePassInfo.h"
#include "PartyMemberCampaignHero.h"
#include "PartyMemberCosmeticLoadout.h"
#include "PartyMemberFrontendEmote.h"
#include "PartyMemberSquadAssignmentRequest.h"
#include "FortPartyMemberRepData.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortPartyMemberRepData : public FPartyMemberRepData {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortPartyMemberLocation Location;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPartyMemberCampaignHero CampaignHero;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MatchmakingLevel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString ZoneInstanceId;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
int64 HomeBaseVersion;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool HasPreloadedAthena;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPartyMemberFrontendEmote FrontendEmote;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 NumAthenaPlayersLeft;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDateTime UtcTimeStartedMatchAthena;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EGameReadiness GameReadiness;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 HiddenMatchmakingDelayMax;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ECommonInputType ReadyInputType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ECommonInputType CurrentInputType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPartyMemberAssistedChallengeInfo AssistedChallengeInfo;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPartyMemberSquadAssignmentRequest MemberSquadAssignmentRequest;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPartyMemberCosmeticLoadout AthenaCosmeticLoadout;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPartyMemberAthenaBannerInfo AthenaBannerInfo;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPartyMemberBattlePassInfo BattlePassInfo;
public:
FFortPartyMemberRepData();
};