mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
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80 lines
2.9 KiB
C++
80 lines
2.9 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "ECommonInputType.h"
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#include "UObject/NoExportTypes.h"
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#include "Party/PartyMember.h"
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#include "EFortPartyMemberLocation.h"
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#include "EGameReadiness.h"
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#include "PartyMemberAssistedChallengeInfo.h"
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#include "PartyMemberAthenaBannerInfo.h"
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#include "PartyMemberBattlePassInfo.h"
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#include "PartyMemberCampaignHero.h"
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#include "PartyMemberCosmeticLoadout.h"
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#include "PartyMemberFrontendEmote.h"
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#include "PartyMemberSquadAssignmentRequest.h"
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#include "FortPartyMemberRepData.generated.h"
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USTRUCT(BlueprintType)
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struct FORTNITEGAME_API FFortPartyMemberRepData : public FPartyMemberRepData {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortPartyMemberLocation Location;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FPartyMemberCampaignHero CampaignHero;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MatchmakingLevel;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString ZoneInstanceId;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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int64 HomeBaseVersion;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool HasPreloadedAthena;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FPartyMemberFrontendEmote FrontendEmote;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 NumAthenaPlayersLeft;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FDateTime UtcTimeStartedMatchAthena;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EGameReadiness GameReadiness;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 HiddenMatchmakingDelayMax;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ECommonInputType ReadyInputType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ECommonInputType CurrentInputType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FPartyMemberAssistedChallengeInfo AssistedChallengeInfo;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FPartyMemberSquadAssignmentRequest MemberSquadAssignmentRequest;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FPartyMemberCosmeticLoadout AthenaCosmeticLoadout;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FPartyMemberAthenaBannerInfo AthenaBannerInfo;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FPartyMemberBattlePassInfo BattlePassInfo;
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public:
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FFortPartyMemberRepData();
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};
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