Files
2026-04-22 15:51:07 +02:00

18 lines
436 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Particles/ParticleSystemComponent.h"
#include "FortParticleSystemParamBucket.generated.h"
USTRUCT(BlueprintType)
struct FFortParticleSystemParamBucket {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FParticleSysParam> Parameters;
public:
FORTNITEGAME_API FFortParticleSystemParamBucket();
};