Files
2026-04-22 15:51:07 +02:00

21 lines
578 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortFloatParamAnimationInfo.h"
#include "FortParticleAnimSet.generated.h"
class UParticleSystemComponent;
USTRUCT(BlueprintType)
struct FFortParticleAnimSet {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UParticleSystemComponent* PSC;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FFortFloatParamAnimationInfo> ParamAnims;
FORTNITEGAME_API FFortParticleAnimSet();
};