Files
2026-04-22 15:51:07 +02:00

23 lines
584 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortPSALoadingScreen.generated.h"
class UUserWidget;
USTRUCT(BlueprintType)
struct FFortPSALoadingScreen {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 PercentChance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MinimumGames;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<UUserWidget> WidgetClass;
FORTNITEGAME_API FFortPSALoadingScreen();
};