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23 lines
584 B
C++
23 lines
584 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortPSALoadingScreen.generated.h"
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class UUserWidget;
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USTRUCT(BlueprintType)
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struct FFortPSALoadingScreen {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 PercentChance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MinimumGames;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<UUserWidget> WidgetClass;
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FORTNITEGAME_API FFortPSALoadingScreen();
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};
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