Files
UnrealEvent/Project/Source/FortniteGame/Public/FortObjectiveNeutralCompleteParams.h
2026-04-22 15:51:07 +02:00

25 lines
799 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortMissionEventParams.h"
#include "FortObjectiveNeutralCompleteParams.generated.h"
class AFortObjectiveBase;
class UFortObjectiveNeutralCompleteParams;
UCLASS(Blueprintable)
class UFortObjectiveNeutralCompleteParams : public UFortMissionEventParams {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AFortObjectiveBase* NeutrallyCompletedObjective;
UFortObjectiveNeutralCompleteParams();
UFUNCTION(BlueprintCallable)
void SetParams(AFortObjectiveBase* _NeutrallyCompletedObjective, UFortObjectiveNeutralCompleteParams*& ThisParam);
UFUNCTION(BlueprintCallable, BlueprintPure)
void BreakParams(AFortObjectiveBase*& _NeutrallyCompletedObjective);
};