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31 lines
915 B
C++
31 lines
915 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameplayTagContainer.h"
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#include "EFortObjectiveRequirement.h"
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#include "FortObjectiveEntry.generated.h"
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class AFortObjectiveBase;
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class UFortBadgeItemDefinition;
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USTRUCT(BlueprintType)
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struct FFortObjectiveEntry {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<AFortObjectiveBase> ObjectiveRef;
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFortBadgeItemDefinition* ObjectiveRewardBadge;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TEnumAsByte<EFortObjectiveRequirement::Type> MissionRequirement;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagContainer ObjectiveHandle;
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FORTNITEGAME_API FFortObjectiveEntry();
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};
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