Files
2026-04-22 15:51:07 +02:00

31 lines
915 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "EFortObjectiveRequirement.h"
#include "FortObjectiveEntry.generated.h"
class AFortObjectiveBase;
class UFortBadgeItemDefinition;
USTRUCT(BlueprintType)
struct FFortObjectiveEntry {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<AFortObjectiveBase> ObjectiveRef;
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortBadgeItemDefinition* ObjectiveRewardBadge;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EFortObjectiveRequirement::Type> MissionRequirement;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer ObjectiveHandle;
FORTNITEGAME_API FFortObjectiveEntry();
};