mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
267 lines
12 KiB
C++
267 lines
12 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "OnCreativeInputDelegate.h"
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#include "OnCreativeQuickbarActionDelegate.h"
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#include "FortObjectMoverInputComponent.generated.h"
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class AFortPlayerController;
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class APlayerController;
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class UInputComponent;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class FORTNITEGAME_API UFortObjectMoverInputComponent : public UActorComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnDuplicateBuildingActorPressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnDuplicateBuildingActorReleased;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolLetGo;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolCopyGrabOrDuplicatePressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolCopyGrabOrDuplicateReleased;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolRotateClockwisePressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolRotateClockwiseReleased;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolRotateCounterclockwisePressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolRotateCounterclockwiseReleased;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolRotateSingleClockwisePressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolRotateSingleClockwiseReleased;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolRotateSingleCounterclockwisePressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolRotateSingleCounterclockwiseReleased;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolSwitchRotationAxisPressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolSwitchRotationAxisReleased;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolMirror;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolPushPressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolPushReleased;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolPullPressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolPullReleased;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolDropToFloor;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolExitPressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolExitReleased;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolDeletePressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolDeleteReleased;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolChangePrecisionLevelPressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolChangePrecisionLevelReleased;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnPlaysetPreviewPlace;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolScaleUpPressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolScaleUpReleased;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolScaleDownPressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolScaleDownReleased;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolSwitchScaleAxisPressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolSwitchScaleAxisReleased;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnCycleTransformationModeUpPressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnCycleTransformationModeDownPressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnSelectTranslationModePressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnSelectRotationModePressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnSelectScaleModePressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMultiSelectPressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMultiSelectReleased;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnClearMultiSelectPressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolHitTraceRulePressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnMoveToolHitTraceRuleReleased;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeQuickbarAction OnCreativeQuickbarPressed;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeQuickbarAction OnCreativeQuickbarReleased;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnCreativeQuickbarSelectNext;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnCreativeQuickbarSelectPrevious;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnCreativeInput OnCreativeQuickbarClearFocusedSlotPressed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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AFortPlayerController* OwningPC;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UInputComponent* CreativeMoveToolEquippedInputComponent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UInputComponent* MoveObjectsFreelyModeInputComponent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UInputComponent* MultiSelectMoveObjectsFreelyModeInputComponent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UInputComponent* MoveBuildingsOnGridModeInputComponent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UInputComponent* MultiSelectMoveBuildingsOnGridModeInputComponent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UInputComponent* TranslationInputComponent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UInputComponent* RotationInputComponent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UInputComponent* ScaleInputComponent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UInputComponent* EmptyInputComponent;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UInputComponent* PlaysetPreviewModeInputComponent;
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public:
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UFortObjectMoverInputComponent();
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UFUNCTION(BlueprintCallable)
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void PushTranslationInputMode(APlayerController* PlayerController);
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UFUNCTION(BlueprintCallable)
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void PushScaleInputMode(APlayerController* PlayerController);
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UFUNCTION(BlueprintCallable)
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void PushRotationInputMode(APlayerController* PlayerController);
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UFUNCTION(BlueprintCallable)
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void PushPlaysetPreviewInputMode(APlayerController* PlayerController);
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UFUNCTION(BlueprintCallable)
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void PushMultiSelectMoveObjectsFreelyModeInputComponent(APlayerController* PlayerController);
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UFUNCTION(BlueprintCallable)
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void PushMultiSelectMoveBuildingsOnGridModeInputComponent(APlayerController* PlayerController);
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UFUNCTION(BlueprintCallable)
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void PushMoveObjectsFreelyInputMode(APlayerController* PlayerController);
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UFUNCTION(BlueprintCallable)
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void PushMoveBuildingsOnGridInputMode(APlayerController* PlayerController);
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UFUNCTION(BlueprintCallable)
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void PushEmptyInputMode(APlayerController* PlayerController);
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UFUNCTION(BlueprintCallable)
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void PushCreativeMoveToolEquippedInputComponent(APlayerController* PlayerController);
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UFUNCTION(BlueprintCallable)
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void PopTranslationInputMode(APlayerController* PlayerController);
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UFUNCTION(BlueprintCallable)
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void PopScaleInputMode(APlayerController* PlayerController);
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UFUNCTION(BlueprintCallable)
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void PopRotationInputMode(APlayerController* PlayerController);
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UFUNCTION(BlueprintCallable)
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void PopPlaysetPreviewInputMode(APlayerController* PlayerController);
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UFUNCTION(BlueprintCallable)
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void PopMultiSelectMoveObjectsFreelyModeInputComponent(APlayerController* PlayerController);
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UFUNCTION(BlueprintCallable)
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void PopMultiSelectMoveBuildingsOnGridModeInputComponent(APlayerController* PlayerController);
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UFUNCTION(BlueprintCallable)
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void PopMoveObjectsFreelyInputMode(APlayerController* PlayerController);
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UFUNCTION(BlueprintCallable)
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void PopMoveBuildingsOnGridInputMode(APlayerController* PlayerController);
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UFUNCTION(BlueprintCallable)
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void PopEmptyInputMode(APlayerController* PlayerController);
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UFUNCTION(BlueprintCallable)
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void PopCreativeMoveToolEquippedInputComponent(APlayerController* PlayerController);
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UFUNCTION(BlueprintCallable)
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void PopAllInputModes(APlayerController* PlayerController);
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UFUNCTION(BlueprintCallable)
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bool IsEmptyInputComponentActive();
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};
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