Files
2026-04-22 15:51:07 +02:00

267 lines
12 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "OnCreativeInputDelegate.h"
#include "OnCreativeQuickbarActionDelegate.h"
#include "FortObjectMoverInputComponent.generated.h"
class AFortPlayerController;
class APlayerController;
class UInputComponent;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class FORTNITEGAME_API UFortObjectMoverInputComponent : public UActorComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnDuplicateBuildingActorPressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnDuplicateBuildingActorReleased;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolLetGo;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolCopyGrabOrDuplicatePressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolCopyGrabOrDuplicateReleased;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolRotateClockwisePressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolRotateClockwiseReleased;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolRotateCounterclockwisePressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolRotateCounterclockwiseReleased;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolRotateSingleClockwisePressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolRotateSingleClockwiseReleased;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolRotateSingleCounterclockwisePressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolRotateSingleCounterclockwiseReleased;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolSwitchRotationAxisPressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolSwitchRotationAxisReleased;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolMirror;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolPushPressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolPushReleased;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolPullPressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolPullReleased;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolDropToFloor;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolExitPressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolExitReleased;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolDeletePressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolDeleteReleased;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolChangePrecisionLevelPressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolChangePrecisionLevelReleased;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnPlaysetPreviewPlace;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolScaleUpPressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolScaleUpReleased;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolScaleDownPressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolScaleDownReleased;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolSwitchScaleAxisPressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolSwitchScaleAxisReleased;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnCycleTransformationModeUpPressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnCycleTransformationModeDownPressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnSelectTranslationModePressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnSelectRotationModePressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnSelectScaleModePressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMultiSelectPressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMultiSelectReleased;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnClearMultiSelectPressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolHitTraceRulePressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnMoveToolHitTraceRuleReleased;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeQuickbarAction OnCreativeQuickbarPressed;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeQuickbarAction OnCreativeQuickbarReleased;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnCreativeQuickbarSelectNext;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnCreativeQuickbarSelectPrevious;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnCreativeInput OnCreativeQuickbarClearFocusedSlotPressed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AFortPlayerController* OwningPC;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UInputComponent* CreativeMoveToolEquippedInputComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UInputComponent* MoveObjectsFreelyModeInputComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UInputComponent* MultiSelectMoveObjectsFreelyModeInputComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UInputComponent* MoveBuildingsOnGridModeInputComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UInputComponent* MultiSelectMoveBuildingsOnGridModeInputComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UInputComponent* TranslationInputComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UInputComponent* RotationInputComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UInputComponent* ScaleInputComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UInputComponent* EmptyInputComponent;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UInputComponent* PlaysetPreviewModeInputComponent;
public:
UFortObjectMoverInputComponent();
UFUNCTION(BlueprintCallable)
void PushTranslationInputMode(APlayerController* PlayerController);
UFUNCTION(BlueprintCallable)
void PushScaleInputMode(APlayerController* PlayerController);
UFUNCTION(BlueprintCallable)
void PushRotationInputMode(APlayerController* PlayerController);
UFUNCTION(BlueprintCallable)
void PushPlaysetPreviewInputMode(APlayerController* PlayerController);
UFUNCTION(BlueprintCallable)
void PushMultiSelectMoveObjectsFreelyModeInputComponent(APlayerController* PlayerController);
UFUNCTION(BlueprintCallable)
void PushMultiSelectMoveBuildingsOnGridModeInputComponent(APlayerController* PlayerController);
UFUNCTION(BlueprintCallable)
void PushMoveObjectsFreelyInputMode(APlayerController* PlayerController);
UFUNCTION(BlueprintCallable)
void PushMoveBuildingsOnGridInputMode(APlayerController* PlayerController);
UFUNCTION(BlueprintCallable)
void PushEmptyInputMode(APlayerController* PlayerController);
UFUNCTION(BlueprintCallable)
void PushCreativeMoveToolEquippedInputComponent(APlayerController* PlayerController);
UFUNCTION(BlueprintCallable)
void PopTranslationInputMode(APlayerController* PlayerController);
UFUNCTION(BlueprintCallable)
void PopScaleInputMode(APlayerController* PlayerController);
UFUNCTION(BlueprintCallable)
void PopRotationInputMode(APlayerController* PlayerController);
UFUNCTION(BlueprintCallable)
void PopPlaysetPreviewInputMode(APlayerController* PlayerController);
UFUNCTION(BlueprintCallable)
void PopMultiSelectMoveObjectsFreelyModeInputComponent(APlayerController* PlayerController);
UFUNCTION(BlueprintCallable)
void PopMultiSelectMoveBuildingsOnGridModeInputComponent(APlayerController* PlayerController);
UFUNCTION(BlueprintCallable)
void PopMoveObjectsFreelyInputMode(APlayerController* PlayerController);
UFUNCTION(BlueprintCallable)
void PopMoveBuildingsOnGridInputMode(APlayerController* PlayerController);
UFUNCTION(BlueprintCallable)
void PopEmptyInputMode(APlayerController* PlayerController);
UFUNCTION(BlueprintCallable)
void PopCreativeMoveToolEquippedInputComponent(APlayerController* PlayerController);
UFUNCTION(BlueprintCallable)
void PopAllInputModes(APlayerController* PlayerController);
UFUNCTION(BlueprintCallable)
bool IsEmptyInputComponentActive();
};