Files
2026-04-22 15:51:07 +02:00

22 lines
583 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortLootNotification.h"
#include "FortNotificationLevelUp.generated.h"
USTRUCT(BlueprintType)
struct FFortNotificationLevelUp {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Level;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString HeroId;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortLootNotification Loot;
FORTNITEGAME_API FFortNotificationLevelUp();
};