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22 lines
583 B
C++
22 lines
583 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortLootNotification.h"
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#include "FortNotificationLevelUp.generated.h"
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USTRUCT(BlueprintType)
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struct FFortNotificationLevelUp {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 Level;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString HeroId;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortLootNotification Loot;
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FORTNITEGAME_API FFortNotificationLevelUp();
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};
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