Files
2026-04-22 15:51:07 +02:00

30 lines
780 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "FortInitializationInterface.h"
#include "FortNavGraphGoal.generated.h"
UCLASS(Blueprintable)
class AFortNavGraphGoal : public AActor, public IFortInitializationInterface {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float GraphRadius;
public:
AFortNavGraphGoal();
// Fix for true pure virtual functions not being implemented
UFUNCTION()
void WorldReady() override PURE_VIRTUAL(WorldReady,);
UFUNCTION()
bool NeedsWorldReady() const override PURE_VIRTUAL(NeedsWorldReady, return false;);
UFUNCTION()
void MatchStarted() override PURE_VIRTUAL(MatchStarted,);
};