Files
2026-04-22 15:51:07 +02:00

22 lines
507 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Templates/SubclassOf.h"
#include "FortMoveConfig.generated.h"
class AActor;
class AFortPawn;
USTRUCT(BlueprintType)
struct FFortMoveConfig {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AActor* FocusTarget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AFortPawn> PushPawnClassOnBump;
FORTNITEGAME_API FFortMoveConfig();
};