Files
2026-04-22 15:51:07 +02:00

19 lines
512 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "FortMigrationDataTableRow.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortMigrationDataTableRow : public FTableRowBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString OldItemTemplate;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString NewItemTemplate;
FFortMigrationDataTableRow();
};