Files
2026-04-22 15:51:07 +02:00

18 lines
438 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "FortMeshNetworkActor.generated.h"
class UMeshNetworkComponent;
UCLASS(Blueprintable)
class FORTNITEGAME_API AFortMeshNetworkActor : public AActor {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UMeshNetworkComponent* MeshNetworkComponent;
AFortMeshNetworkActor();
};