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2026-04-22 15:51:07 +02:00

20 lines
605 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "Engine/DataTable.h"
#include "FortMaterialCacheManager.generated.h"
class UFortMaterialCache;
class UMaterialInterface;
UCLASS(Blueprintable, Within=FortGameInstance)
class FORTNITEGAME_API UFortMaterialCacheManager : public UObject {
GENERATED_BODY()
public:
UFortMaterialCacheManager();
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static UFortMaterialCache* GetCache(UObject* WorldContextObject, const FDataTableRowHandle& CacheSettings, UMaterialInterface* BaseMaterial);
};