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20 lines
605 B
C++
20 lines
605 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "Engine/DataTable.h"
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#include "FortMaterialCacheManager.generated.h"
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class UFortMaterialCache;
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class UMaterialInterface;
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UCLASS(Blueprintable, Within=FortGameInstance)
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class FORTNITEGAME_API UFortMaterialCacheManager : public UObject {
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GENERATED_BODY()
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public:
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UFortMaterialCacheManager();
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static UFortMaterialCache* GetCache(UObject* WorldContextObject, const FDataTableRowHandle& CacheSettings, UMaterialInterface* BaseMaterial);
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};
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