Files
2026-04-22 15:51:07 +02:00

27 lines
709 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "MaterialReservation.h"
#include "FortMaterialCache.generated.h"
class UMaterialInstanceDynamic;
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortMaterialCache : public UObject {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FMaterialReservation> Reservations;
public:
UFortMaterialCache();
UFUNCTION(BlueprintCallable)
bool ReserveMaterial(UMaterialInstanceDynamic*& OutMaterialInstance);
UFUNCTION(BlueprintCallable)
void ReleaseMaterial(UPARAM(Ref) UMaterialInstanceDynamic*& MaterialInstance);
};