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27 lines
709 B
C++
27 lines
709 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "MaterialReservation.h"
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#include "FortMaterialCache.generated.h"
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class UMaterialInstanceDynamic;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UFortMaterialCache : public UObject {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FMaterialReservation> Reservations;
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public:
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UFortMaterialCache();
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UFUNCTION(BlueprintCallable)
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bool ReserveMaterial(UMaterialInstanceDynamic*& OutMaterialInstance);
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UFUNCTION(BlueprintCallable)
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void ReleaseMaterial(UPARAM(Ref) UMaterialInstanceDynamic*& MaterialInstance);
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};
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