Files
2026-04-22 15:51:07 +02:00

24 lines
696 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortMatchmakingConfig.generated.h"
USTRUCT(BlueprintType)
struct FFortMatchmakingConfig {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ChanceToHostOverride;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ChanceToHostIncrease;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MaxSearchResultsOverride;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MaxProcessedSearchResults;
FORTNITEGAME_API FFortMatchmakingConfig();
};