Files
2026-04-22 15:51:07 +02:00

13 lines
345 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Components/SceneComponent.h"
#include "FortMapLocationComponent.generated.h"
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class FORTNITEGAME_API UFortMapLocationComponent : public USceneComponent {
GENERATED_BODY()
public:
UFortMapLocationComponent();
};