Files
2026-04-22 15:51:07 +02:00

23 lines
512 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "FortMapData.generated.h"
class UWorld;
USTRUCT(BlueprintType)
struct FFortMapData {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UWorld> BuildingWorld;
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer BuildingLevelTags;
FORTNITEGAME_API FFortMapData();
};