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2026-04-22 15:51:07 +02:00

22 lines
723 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "CosmeticPreviewInterface.h"
#include "FortUICameraFrameTargetInterface.h"
#include "FortLoadingScreenPreviewActor.generated.h"
class UAthenaLoadingScreenItemDefinition;
UCLASS(Abstract, Blueprintable, MinimalAPI)
class AFortLoadingScreenPreviewActor : public AActor, public IFortUICameraFrameTargetInterface, public ICosmeticPreviewInterface {
GENERATED_BODY()
public:
AFortLoadingScreenPreviewActor();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void PreviewLoadingScreen(const UAthenaLoadingScreenItemDefinition* LoadingScreen);
// Fix for true pure virtual functions not being implemented
};