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22 lines
723 B
C++
22 lines
723 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "CosmeticPreviewInterface.h"
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#include "FortUICameraFrameTargetInterface.h"
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#include "FortLoadingScreenPreviewActor.generated.h"
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class UAthenaLoadingScreenItemDefinition;
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UCLASS(Abstract, Blueprintable, MinimalAPI)
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class AFortLoadingScreenPreviewActor : public AActor, public IFortUICameraFrameTargetInterface, public ICosmeticPreviewInterface {
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GENERATED_BODY()
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public:
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AFortLoadingScreenPreviewActor();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void PreviewLoadingScreen(const UAthenaLoadingScreenItemDefinition* LoadingScreen);
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// Fix for true pure virtual functions not being implemented
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};
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