Files
2026-04-22 15:51:07 +02:00

22 lines
616 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortLevelStreamingState.h"
#include "FortLevelStreamingInfo.generated.h"
USTRUCT(BlueprintType)
struct FFortLevelStreamingInfo {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName PackageName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EFortLevelStreamingState> LevelState;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bFailedToLoad;
FORTNITEGAME_API FFortLevelStreamingInfo();
};