Files
2026-04-22 15:51:07 +02:00

36 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/LevelScriptActor.h"
#include "FortInitializationInterface.h"
#include "FortLevelScriptActor.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API AFortLevelScriptActor : public ALevelScriptActor, public IFortInitializationInterface {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 bWorldReadyCalled: 1;
public:
AFortLevelScriptActor();
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintImplementableEvent)
void OnWorldReady();
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintImplementableEvent)
void OnMatchStarted();
// Fix for true pure virtual functions not being implemented
UFUNCTION()
void WorldReady() override PURE_VIRTUAL(WorldReady,);
UFUNCTION()
bool NeedsWorldReady() const override PURE_VIRTUAL(NeedsWorldReady, return false;);
UFUNCTION()
void MatchStarted() override PURE_VIRTUAL(MatchStarted,);
};