Files
2026-04-22 15:51:07 +02:00

957 lines
36 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "GameplayTagContainer.h"
#include "EFortInputActionGroup.h"
#include "FortActionKeyMapping.h"
#include "ScreenLabelText.h"
#include "FortInputData.generated.h"
class UFortInputData;
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortInputData : public UPrimaryDataAsset {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ConfigDName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ConfigEName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ConfigFName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ConfigGName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ConfigDAthenaName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ConfigEAthenaName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ConfigFAthenaName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ConfigGAthenaName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ConfigHAthenaName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ConfigCustomAthenaName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadAbility1Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadAbility2Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadAbility1AName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadAbility1BName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadAbility2AName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadAbility2BName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadAbility3AName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadAbility3BName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadPreviousBuildingName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadNextBuildingName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadBuildingSlot1Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadBuildingSlot2Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadBuildingSlot3Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadBuildingSlot4Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadToggleHarvestWeaponName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadToggleCreativePhoneWeaponName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadToggleHarvestOrHoldCreativePhoneName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadSelectPreviousWeaponName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadSelectNextWeaponName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadCreativeQuickbarSelectNextName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadCreativeQuickbarSelectPreviousName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadNextWeaponOrHarvestHoldName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadTapSelectPreviousWeaponForChordAbilities;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadTapSelectNextWeaponForChordAbilities;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadTrapPickerName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadUseOrTrapPickerName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadUseOrTrapPickerAndPlaceName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadChangeMaterialOrHarvestHoldName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadSwitchModeOrEditBuildingName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadImproveOrRotateBuildingPieceName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadRepairHoldOrRotateBuildingPieceName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadPerformBuildingEditInteractionOrCancelPersonalVehicleName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HotbarKey1Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HotbarKey2Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HotbarKey3Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HotbarKey4Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HotbarKey5Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HotbarKey6Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HotbarKey7Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HotbarKey8Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HotbarKey9Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HotbarKeyF1Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HotbarKeyF2Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HotbarKeyF3Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HotbarKeyF4Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HotbarKeyF5Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HotbarKeyF6Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HotbarKeyF7Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HotbarKeyF8Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HotbarKeyF9Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HotbarKeyF10Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HotbarKeyF11Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HotbarKeyF12Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeQuickbarKey1Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeQuickbarKey2Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeQuickbarKey3Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeQuickbarKey4Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeQuickbarKey5Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeQuickbarKey6Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeQuickbarKey7Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeQuickbarKey8Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeQuickbarKey9Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeQuickbarKey10Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeQuickbarKey11Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeQuickbarKey12Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName TrapPickerName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ChangeMaterialName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName BuildConfirmName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName PerformBuildingEditInteractionName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName PerformBuildingImprovementInteractionName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName PickerConfirmName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName PickerCancelName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName EmotePickerName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName SquadQuickChatPickerName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName SwitchQuickBarName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName UseName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName UseOrReloadName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ReloadName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName InventoryOrChatHoldName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName FireName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName TargetName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName RotatePrimitiveClockwiseName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ToggleFullScreenMapName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadToggleFullScreenMapName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadToggleFullScreenMapWhileBuildingName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadToggleFullScreenMapWhileEditingName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ToggleInventoryName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadToggleInventoryName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadToggleInventoryWhileBuildingName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadToggleInventoryWhileEditingName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName JumpName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadJumpName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CrouchName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CrouchWhileBuildingName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CrouchWhileEditingName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CrouchOrRepairName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CrouchOrRepairWhileBuildingName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CrouchOrRepairWhileEditingName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadVehicleExitName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadVehicleUseOrExitName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadVehicleJumpName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName VehicleExitName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName VehicleUseOrExitName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName QuickHealingName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ShoppingCartCoastName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CannonShootName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadCannonShootName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CannonCoastName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadCannonCoastName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName VehicleJumpName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GolfCartEBrakeName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadGolfCartEBrakeLeftName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadGolfCartEBrakeRightName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName VehicleChangeSeatName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadGolfCartForwardName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadGolfCartReverseName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GolfCartHonkName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName QuadCrasherBoostName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadQuadCrasherBoostLeftName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadQuadCrasherBoostRightName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadQuadCrasherBoostExtraName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName JackalBoostName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadJackalBoostLeftName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadJackalBoostRightName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName JackalUseOrExitName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadJackalExitName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadJackalUseOrExitName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HamsterballBoostName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HamsterballShootName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName HamsterballExtendName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadHamsterballBoostLeftName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadHamsterballBoostRightName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadHamsterballShootName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadHamsterballExtendName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName BiplaneRollRightName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName BiplaneRollLeftName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName BiplaneRollInvertName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName BiplaneStartEngineName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName BiplaneStopEngineName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName BiplaneTaxiBackwardsName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName BiplaneBoostName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName BiplaneShootName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName BiplaneFreelookName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadBiplaneRollRightName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadBiplaneRollLeftName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadBiplaneRollInvertName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadBiplaneStartEngineName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadBiplaneStopEngineName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadBiplaneTaxiBackwardsName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadBiplaneBoostName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadBiplaneShootName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName TogglePickAxeName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ToggleCreativePhoneName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ToggleCreativeGlobalOptionsName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadEmotePickerOrReplayLastEmoteHoldName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadEmotePickerOrReplayLastEmoteHoldWhileBuildingName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadEmotePickerOrReplayLastEmoteHoldWhileEditingName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GamepadSwitchModeName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveToolEquippedGrabOrLetGoName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveToolEquippedCopyGrabOrDuplicateName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveToolEquippedDeleteName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeToggleGhostName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveToolMultiSelectName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveToolClearMultiSelectName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveObjectsFreelyLetGoName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveObjectsFreelyDuplicateName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveObjectsFreelyDropToFloorName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveObjectsFreelyRotateClockwiseName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveObjectsFreelyRotateCounterclockwiseName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveObjectsFreelySwitchAxisName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveObjectsFreelyPushName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveObjectsFreelyPullName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveObjectsFreelyExitName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveObjectsFreelyChangePrecisionLevelName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveBuildingsOnGridLetGoName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveBuildingsOnGridDuplicateName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveBuildingsOnGridRotateClockwiseName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveBuildingsOnGridRotateCounterclockwiseName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveBuildingsOnGridMirrorName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveBuildingsOnGridExitName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeMoveBuildingsOnGridChangePrecisionLevelName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeFlyUpName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeFlyDownName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeIslandPanelSupportAffiliateName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeIslandPanelStartMinigameName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CreativeIslandPanelToggleDetailsName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<FGameplayTag, FScreenLabelText> ScreenLabels;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText MoveLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText LookLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText SwitchQuickbarLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText JumpLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText SprintLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText AutoSprintLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText NextWeaponLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText PreviousWeaponLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText NextWeaponTapLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText PreviousWeaponTapLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText NextBuildingPieceLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText PreviousBuildingPieceLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText GamepadStairSelectAndPlaceLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText GamepadRoofSelectAndPlaceLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText GamepadWallSelectAndPlaceLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText GamepadFloorSelectAndPlaceLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText GamepadTrapSelectAndPlaceLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText GamepadTrapPickerHoldLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText GamepadChangeMaterialOrTrapPickerLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText HarvestWeaponHoldLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText HarvestWeaponLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText AimDownSightsLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText AimDownSightsHeavyMeleeLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Ability1Label;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Ability2Label;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Ability3Label;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Gadget1Label;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Gadget2Label;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText RotateBuildingLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText RotateBuildingTapRepairHoldLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText BuildingEditResetLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText ReloadLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText ReloadTapLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText CraftAmmoHoldLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText InteractTapHoldLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText UseOrReloadLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText CrouchLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText ToggleFullScreenMapLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText ToggleInventoryLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText GameMenuLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText PlaceBuildingOrTrapConfirmLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText AttackConfirmLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText ChangeMaterialLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText EmoteLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText EmoteOrQuickChatLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText ChatHoldLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText PickTrapTapLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText TrapInventoryHoldLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText PickTrapTapHoldLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText PickTrapLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText EditBuildingPieceHoldLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText SwitchQuickBarTapLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText DeployHoverboardLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText RepairImproveSpotEnemyLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText RepairLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText RepairHoldLabel;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortActionKeyMapping> InputOptionsList;
public:
UFortInputData();
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetUseOrReloadLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetTrapInventoryHoldLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetToggleInventoryLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetToggleFullScreenMapLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetSwitchQuickBarTapLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetSwitchQuickbarLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetSprintLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetScreenLabel(const FName PresetName, const EFortInputActionGroup InputActionGroup, const FName ActionName, const bool bRichText) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetRotateBuildingTapRepairHoldLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetRotateBuildingLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetRepairLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetRepairImproveSpotEnemyLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetRepairHoldLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetReloadTapLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetReloadLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetPreviousWeaponTapLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetPreviousWeaponLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetPreviousBuildingPieceLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetPlaceBuildingOrTrapConfirmLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetPickTrapTapLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetPickTrapTapHoldLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetPickTrapLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetNextWeaponTapLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetNextWeaponLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetNextBuildingPieceLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetMoveLabel();
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetLookLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetJumpLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetInteractTapHoldLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetHarvestWeaponLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetHarvestWeaponHoldLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetGamepadWallSelectAndPlaceLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetGamepadTrapSelectAndPlaceLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetGamepadTrapPickerHoldLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetGamepadStairSelectAndPlaceLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetGamepadRoofSelectAndPlaceLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetGamepadFloorSelectAndPlaceLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetGamepadChangeMaterialOrTrapPickerLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetGameMenuLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetGadget2Label() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetGadget1Label() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
static UFortInputData* GetFortInputDataForBlueprint();
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetEmoteOrQuickChatLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetEmoteLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetEditBuildingPieceHoldLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetDeployHoverboardLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetCrouchLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetCraftAmmoHoldLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetChatHoldLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetChangeMaterialLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetBuildingEditResetLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetAutoSprintLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetAttackConfirmLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetAimDownSightsLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetAimDownSightsHeavyMeleeLabel() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetAbility3Label() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetAbility2Label() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetAbility1Label() const;
};