mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
957 lines
36 KiB
C++
957 lines
36 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "GameplayTagContainer.h"
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#include "EFortInputActionGroup.h"
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#include "FortActionKeyMapping.h"
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#include "ScreenLabelText.h"
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#include "FortInputData.generated.h"
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class UFortInputData;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UFortInputData : public UPrimaryDataAsset {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName ConfigDName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName ConfigEName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName ConfigFName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName ConfigGName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName ConfigDAthenaName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName ConfigEAthenaName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName ConfigFAthenaName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName ConfigGAthenaName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName ConfigHAthenaName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName ConfigCustomAthenaName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadAbility1Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadAbility2Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadAbility1AName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadAbility1BName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadAbility2AName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadAbility2BName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadAbility3AName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadAbility3BName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadPreviousBuildingName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadNextBuildingName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadBuildingSlot1Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadBuildingSlot2Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadBuildingSlot3Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadBuildingSlot4Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadToggleHarvestWeaponName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadToggleCreativePhoneWeaponName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadToggleHarvestOrHoldCreativePhoneName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadSelectPreviousWeaponName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadSelectNextWeaponName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadCreativeQuickbarSelectNextName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadCreativeQuickbarSelectPreviousName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadNextWeaponOrHarvestHoldName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadTapSelectPreviousWeaponForChordAbilities;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadTapSelectNextWeaponForChordAbilities;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadTrapPickerName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadUseOrTrapPickerName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadUseOrTrapPickerAndPlaceName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadChangeMaterialOrHarvestHoldName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadSwitchModeOrEditBuildingName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadImproveOrRotateBuildingPieceName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadRepairHoldOrRotateBuildingPieceName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadPerformBuildingEditInteractionOrCancelPersonalVehicleName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HotbarKey1Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HotbarKey2Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HotbarKey3Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HotbarKey4Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HotbarKey5Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HotbarKey6Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HotbarKey7Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HotbarKey8Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HotbarKey9Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HotbarKeyF1Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HotbarKeyF2Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HotbarKeyF3Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HotbarKeyF4Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HotbarKeyF5Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HotbarKeyF6Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HotbarKeyF7Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HotbarKeyF8Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HotbarKeyF9Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HotbarKeyF10Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HotbarKeyF11Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HotbarKeyF12Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CreativeQuickbarKey1Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CreativeQuickbarKey2Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CreativeQuickbarKey3Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CreativeQuickbarKey4Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CreativeQuickbarKey5Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CreativeQuickbarKey6Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CreativeQuickbarKey7Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CreativeQuickbarKey8Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CreativeQuickbarKey9Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CreativeQuickbarKey10Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CreativeQuickbarKey11Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CreativeQuickbarKey12Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName TrapPickerName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName ChangeMaterialName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName BuildConfirmName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName PerformBuildingEditInteractionName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName PerformBuildingImprovementInteractionName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName PickerConfirmName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName PickerCancelName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName EmotePickerName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName SquadQuickChatPickerName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName SwitchQuickBarName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName UseName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName UseOrReloadName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName ReloadName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName InventoryOrChatHoldName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName FireName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName TargetName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName RotatePrimitiveClockwiseName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName ToggleFullScreenMapName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadToggleFullScreenMapName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadToggleFullScreenMapWhileBuildingName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadToggleFullScreenMapWhileEditingName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName ToggleInventoryName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadToggleInventoryName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadToggleInventoryWhileBuildingName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadToggleInventoryWhileEditingName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName JumpName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadJumpName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CrouchName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CrouchWhileBuildingName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CrouchWhileEditingName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CrouchOrRepairName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CrouchOrRepairWhileBuildingName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CrouchOrRepairWhileEditingName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadVehicleExitName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadVehicleUseOrExitName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadVehicleJumpName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName VehicleExitName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName VehicleUseOrExitName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName QuickHealingName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName ShoppingCartCoastName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CannonShootName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadCannonShootName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CannonCoastName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadCannonCoastName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName VehicleJumpName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GolfCartEBrakeName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadGolfCartEBrakeLeftName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadGolfCartEBrakeRightName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName VehicleChangeSeatName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadGolfCartForwardName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadGolfCartReverseName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GolfCartHonkName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName QuadCrasherBoostName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadQuadCrasherBoostLeftName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadQuadCrasherBoostRightName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadQuadCrasherBoostExtraName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName JackalBoostName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadJackalBoostLeftName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadJackalBoostRightName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName JackalUseOrExitName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadJackalExitName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadJackalUseOrExitName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HamsterballBoostName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HamsterballShootName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName HamsterballExtendName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadHamsterballBoostLeftName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadHamsterballBoostRightName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadHamsterballShootName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName GamepadHamsterballExtendName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName BiplaneRollRightName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName BiplaneRollLeftName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName BiplaneRollInvertName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName BiplaneStartEngineName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName BiplaneStopEngineName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName BiplaneTaxiBackwardsName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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|
FName BiplaneBoostName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName BiplaneShootName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName BiplaneFreelookName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName GamepadBiplaneRollRightName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName GamepadBiplaneRollLeftName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName GamepadBiplaneRollInvertName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName GamepadBiplaneStartEngineName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName GamepadBiplaneStopEngineName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName GamepadBiplaneTaxiBackwardsName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName GamepadBiplaneBoostName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName GamepadBiplaneShootName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName TogglePickAxeName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName ToggleCreativePhoneName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName ToggleCreativeGlobalOptionsName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName GamepadEmotePickerOrReplayLastEmoteHoldName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName GamepadEmotePickerOrReplayLastEmoteHoldWhileBuildingName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName GamepadEmotePickerOrReplayLastEmoteHoldWhileEditingName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName GamepadSwitchModeName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveToolEquippedGrabOrLetGoName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveToolEquippedCopyGrabOrDuplicateName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveToolEquippedDeleteName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeToggleGhostName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveToolMultiSelectName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveToolClearMultiSelectName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveObjectsFreelyLetGoName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveObjectsFreelyDuplicateName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveObjectsFreelyDropToFloorName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveObjectsFreelyRotateClockwiseName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveObjectsFreelyRotateCounterclockwiseName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveObjectsFreelySwitchAxisName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveObjectsFreelyPushName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveObjectsFreelyPullName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveObjectsFreelyExitName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveObjectsFreelyChangePrecisionLevelName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveBuildingsOnGridLetGoName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveBuildingsOnGridDuplicateName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveBuildingsOnGridRotateClockwiseName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveBuildingsOnGridRotateCounterclockwiseName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveBuildingsOnGridMirrorName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveBuildingsOnGridExitName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeMoveBuildingsOnGridChangePrecisionLevelName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeFlyUpName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeFlyDownName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeIslandPanelSupportAffiliateName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeIslandPanelStartMinigameName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName CreativeIslandPanelToggleDetailsName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TMap<FGameplayTag, FScreenLabelText> ScreenLabels;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText MoveLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText LookLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText SwitchQuickbarLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText JumpLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText SprintLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText AutoSprintLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText NextWeaponLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText PreviousWeaponLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText NextWeaponTapLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText PreviousWeaponTapLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText NextBuildingPieceLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText PreviousBuildingPieceLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText GamepadStairSelectAndPlaceLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText GamepadRoofSelectAndPlaceLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText GamepadWallSelectAndPlaceLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText GamepadFloorSelectAndPlaceLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText GamepadTrapSelectAndPlaceLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText GamepadTrapPickerHoldLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText GamepadChangeMaterialOrTrapPickerLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText HarvestWeaponHoldLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText HarvestWeaponLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText AimDownSightsLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText AimDownSightsHeavyMeleeLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText Ability1Label;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText Ability2Label;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText Ability3Label;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText Gadget1Label;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText Gadget2Label;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText RotateBuildingLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText RotateBuildingTapRepairHoldLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText BuildingEditResetLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText ReloadLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText ReloadTapLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText CraftAmmoHoldLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText InteractTapHoldLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText UseOrReloadLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText CrouchLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText ToggleFullScreenMapLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText ToggleInventoryLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText GameMenuLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText PlaceBuildingOrTrapConfirmLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText AttackConfirmLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText ChangeMaterialLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText EmoteLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText EmoteOrQuickChatLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText ChatHoldLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText PickTrapTapLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText TrapInventoryHoldLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText PickTrapTapHoldLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText PickTrapLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText EditBuildingPieceHoldLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText SwitchQuickBarTapLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText DeployHoverboardLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText RepairImproveSpotEnemyLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText RepairLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FText RepairHoldLabel;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FFortActionKeyMapping> InputOptionsList;
|
|
|
|
public:
|
|
UFortInputData();
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetUseOrReloadLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetTrapInventoryHoldLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetToggleInventoryLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetToggleFullScreenMapLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetSwitchQuickBarTapLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetSwitchQuickbarLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetSprintLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetScreenLabel(const FName PresetName, const EFortInputActionGroup InputActionGroup, const FName ActionName, const bool bRichText) const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetRotateBuildingTapRepairHoldLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetRotateBuildingLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetRepairLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetRepairImproveSpotEnemyLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetRepairHoldLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetReloadTapLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetReloadLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetPreviousWeaponTapLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetPreviousWeaponLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetPreviousBuildingPieceLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetPlaceBuildingOrTrapConfirmLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetPickTrapTapLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetPickTrapTapHoldLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetPickTrapLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetNextWeaponTapLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetNextWeaponLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetNextBuildingPieceLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetMoveLabel();
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetLookLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetJumpLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetInteractTapHoldLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetHarvestWeaponLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetHarvestWeaponHoldLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetGamepadWallSelectAndPlaceLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetGamepadTrapSelectAndPlaceLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetGamepadTrapPickerHoldLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetGamepadStairSelectAndPlaceLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetGamepadRoofSelectAndPlaceLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetGamepadFloorSelectAndPlaceLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetGamepadChangeMaterialOrTrapPickerLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetGameMenuLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetGadget2Label() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetGadget1Label() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
static UFortInputData* GetFortInputDataForBlueprint();
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetEmoteOrQuickChatLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetEmoteLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetEditBuildingPieceHoldLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetDeployHoverboardLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetCrouchLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetCraftAmmoHoldLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetChatHoldLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetChangeMaterialLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetBuildingEditResetLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetAutoSprintLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetAttackConfirmLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetAimDownSightsLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetAimDownSightsHeavyMeleeLabel() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetAbility3Label() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetAbility2Label() const;
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
FText GetAbility1Label() const;
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};
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