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23 lines
649 B
C++
23 lines
649 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "InputCoreTypes.h"
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#include "EFortInputActionType.h"
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#include "FortInputActionKeyAlias.generated.h"
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USTRUCT(BlueprintType)
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struct FFortInputActionKeyAlias {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName ActionName;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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FKey KeyAlias;
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UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortInputActionType InputActionType;
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FORTNITEGAME_API FFortInputActionKeyAlias();
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};
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