Files
2026-04-22 15:51:07 +02:00

23 lines
649 B
C++

#pragma once
#include "CoreMinimal.h"
#include "InputCoreTypes.h"
#include "EFortInputActionType.h"
#include "FortInputActionKeyAlias.generated.h"
USTRUCT(BlueprintType)
struct FFortInputActionKeyAlias {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
FName ActionName;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
FKey KeyAlias;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortInputActionType InputActionType;
FORTNITEGAME_API FFortInputActionKeyAlias();
};