mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
27 lines
838 B
C++
27 lines
838 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/Object.h"
|
|
#include "UObject/NoExportTypes.h"
|
|
#include "FortInfluenceMap.generated.h"
|
|
|
|
class AFortNavigationGraph;
|
|
|
|
UCLASS(Blueprintable)
|
|
class UFortInfluenceMap : public UObject {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
AFortNavigationGraph* GraphData;
|
|
|
|
public:
|
|
UFortInfluenceMap();
|
|
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
|
|
static void K2_GetInfluenceSourcePositions(UObject* WorldContext, TArray<FVector>& InfluenceSourcePositions);
|
|
|
|
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
|
|
static void K2_AddInfluenceSource(UObject* WorldContext, const FVector& Position, const FString& SourceName, float Strength);
|
|
|
|
};
|
|
|