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38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortGeneratedEncounterProfile.h"
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#include "FortGeneratedEncounterSequence.h"
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#include "FortGeneratedMissionOption.h"
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#include "FortGeneratedDifficultyOptions.generated.h"
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USTRUCT(BlueprintType)
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struct FORTNITEGAME_API FFortGeneratedDifficultyOptions {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float GameDifficultyAtGeneration;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 DifficultyOptionPointsAvailableAtGeneration;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MaxEncounterSpawnPointsAtGeneration;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MinDifficultyOptionPointsToUse;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFortGeneratedEncounterSequence> GeneratedEncounterSequences;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFortGeneratedMissionOption> MissionOptions;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFortGeneratedEncounterProfile> GeneratedEncounterProfiles;
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public:
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FFortGeneratedDifficultyOptions();
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};
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