Files
UnrealEvent/Project/Source/FortniteGame/Public/FortGameplayMutator_AILevelVariance.h
2026-04-22 15:51:07 +02:00

21 lines
540 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortGameplayMutator.h"
#include "FortGameplayMutator_AILevelVariance.generated.h"
UCLASS(Blueprintable)
class AFortGameplayMutator_AILevelVariance : public AFortGameplayMutator {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinVariance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxVariance;
public:
AFortGameplayMutator_AILevelVariance();
};