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22 lines
652 B
C++
22 lines
652 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameplayEffectUIData.h"
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#include "FortGameplayEffectUIData.generated.h"
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UCLASS(Blueprintable, CollapseCategories, EditInlineNew)
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class FORTNITEGAME_API UFortGameplayEffectUIData : public UGameplayEffectUIData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText DisplayName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Description;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString TooltipName;
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UFortGameplayEffectUIData();
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};
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