Files
2026-04-22 15:51:07 +02:00

22 lines
652 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayEffectUIData.h"
#include "FortGameplayEffectUIData.generated.h"
UCLASS(Blueprintable, CollapseCategories, EditInlineNew)
class FORTNITEGAME_API UFortGameplayEffectUIData : public UGameplayEffectUIData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText DisplayName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Description;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString TooltipName;
UFortGameplayEffectUIData();
};