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33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "AttributeSet.h"
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#include "EFortAttributeDisplay.h"
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#include "EFortStatDisplayType.h"
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#include "FortGameplayEffectModifierDescription.generated.h"
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USTRUCT(BlueprintType)
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struct FFortGameplayEffectModifierDescription {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayAttribute ModAttribute;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText ModDescription;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bIsBuff;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TEnumAsByte<EFortAttributeDisplay::Type> MagnitudeFormat;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EFortStatDisplayType DisplayType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Magnitude;
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FORTNITEGAME_API FFortGameplayEffectModifierDescription();
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};
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