Files
UnrealEvent/Project/Source/FortniteGame/Public/FortGameplayEffectModifierDescription.h
2026-04-22 15:51:07 +02:00

33 lines
1.0 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "AttributeSet.h"
#include "EFortAttributeDisplay.h"
#include "EFortStatDisplayType.h"
#include "FortGameplayEffectModifierDescription.generated.h"
USTRUCT(BlueprintType)
struct FFortGameplayEffectModifierDescription {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayAttribute ModAttribute;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText ModDescription;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIsBuff;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EFortAttributeDisplay::Type> MagnitudeFormat;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortStatDisplayType DisplayType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Magnitude;
FORTNITEGAME_API FFortGameplayEffectModifierDescription();
};