Files
UnrealEvent/Project/Source/FortniteGame/Public/FortGameplayAbilityTargetData_SingleTargetHit.h
2026-04-22 15:51:07 +02:00

19 lines
598 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayAbilityTargetTypes.h"
#include "FortGameplayAbilityTargetData_SingleTargetHit.generated.h"
USTRUCT(BlueprintType)
struct FFortGameplayAbilityTargetData_SingleTargetHit : public FGameplayAbilityTargetData_SingleTargetHit {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 CartridgeID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 WeaponInfo;
FORTNITEGAME_API FFortGameplayAbilityTargetData_SingleTargetHit();
};