Files
UnrealEvent/Project/Source/FortniteGame/Public/FortGameplayAbilityBehaviorDistanceData.h
2026-04-22 15:51:07 +02:00

19 lines
540 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "FortGameplayAbilityBehaviorDistanceData.generated.h"
USTRUCT(BlueprintType)
struct FFortGameplayAbilityBehaviorDistanceData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer DistanceDataTag;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Distance;
FORTNITEGAME_API FFortGameplayAbilityBehaviorDistanceData();
};