Files
2026-04-22 15:51:07 +02:00

16 lines
396 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortGameFeatureStatus.h"
#include "FortGameFeatureStatusList.generated.h"
USTRUCT(BlueprintType)
struct FFortGameFeatureStatusList {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortGameFeatureStatus> Features;
FORTNITEGAME_API FFortGameFeatureStatusList();
};