Files
2026-04-22 15:51:07 +02:00

39 lines
1.3 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Components/StaticMeshComponent.h"
#include "FortFXStaticMeshComponent.generated.h"
UCLASS(Abstract, Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UFortFXStaticMeshComponent : public UStaticMeshComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AwakenFadeInTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AwakenDuration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AwakenFadeOutTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float BuildingHitFadeInTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float BuildingHitDuration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float BuildingHitFadeOutTime;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UStaticMeshComponent* SourceMeshComponent;
public:
UFortFXStaticMeshComponent();
UFUNCTION(BlueprintCallable)
void SetSource(UStaticMeshComponent* InMeshComponent);
};