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https://github.com/ApfelTeeSaft/UnrealEvent.git
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38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Styling/SlateColor.h"
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#include "FortQuestMapDataEntry.h"
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#include "FortEventQuestMapDataEntry.generated.h"
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class UMaterialInterface;
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class USoundBase;
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USTRUCT(BlueprintType)
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struct FFortEventQuestMapDataEntry : public FFortQuestMapDataEntry {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText EventCalloutTitle;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText EventCalloutDescription;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UMaterialInterface* EventCalloutImage;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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USoundBase* EventCalloutOverrideSound;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSlateColor EventArrowColor;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FSlateColor EventArrowShadowColor;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString EventCalloutQuestFlag;
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FORTNITEGAME_API FFortEventQuestMapDataEntry();
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};
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