Files
2026-04-22 15:51:07 +02:00

19 lines
498 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "FortEventFlagsNotification.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortEventFlagsNotification {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FString> EventFlags;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDateTime RefreshTime;
FFortEventFlagsNotification();
};