mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 11:53:38 +00:00
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "EFortCompare.h"
|
|
#include "EFortEventConditionType.h"
|
|
#include "EStatRecordingPeriod.h"
|
|
#include "FortEventConditional.generated.h"
|
|
|
|
class AFortPlayerController;
|
|
class UFortSchematicItemDefinition;
|
|
class UStat;
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FFortEventConditional {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TEnumAsByte<EFortEventConditionType::Type> ConditionalType;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName StatToCompare;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
EStatRecordingPeriod RelevantPeriod;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TEnumAsByte<EFortCompare::Type> ComparisonType;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 Value;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UFortSchematicItemDefinition* CraftingItem;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool bCanCraft;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UStat* Stat;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
AFortPlayerController* FPC;
|
|
|
|
FORTNITEGAME_API FFortEventConditional();
|
|
};
|
|
|