Files
2026-04-22 15:51:07 +02:00

46 lines
1.5 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortCompare.h"
#include "EFortEventConditionType.h"
#include "EStatRecordingPeriod.h"
#include "FortEventConditional.generated.h"
class AFortPlayerController;
class UFortSchematicItemDefinition;
class UStat;
USTRUCT(BlueprintType)
struct FFortEventConditional {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EFortEventConditionType::Type> ConditionalType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName StatToCompare;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EStatRecordingPeriod RelevantPeriod;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EFortCompare::Type> ComparisonType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Value;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortSchematicItemDefinition* CraftingItem;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bCanCraft;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UStat* Stat;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AFortPlayerController* FPC;
FORTNITEGAME_API FFortEventConditional();
};