mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
17 lines
355 B
C++
17 lines
355 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Engine/GameEngine.h"
|
|
#include "FortEngine.generated.h"
|
|
|
|
UCLASS(Blueprintable, NonTransient)
|
|
class FORTNITEGAME_API UFortEngine : public UGameEngine {
|
|
GENERATED_BODY()
|
|
public:
|
|
UFortEngine();
|
|
private:
|
|
UFUNCTION(BlueprintCallable, Exec)
|
|
void StartFortBench(const FString& ReplayName);
|
|
|
|
};
|
|
|