Files
2026-04-22 15:51:07 +02:00

17 lines
355 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/GameEngine.h"
#include "FortEngine.generated.h"
UCLASS(Blueprintable, NonTransient)
class FORTNITEGAME_API UFortEngine : public UGameEngine {
GENERATED_BODY()
public:
UFortEngine();
private:
UFUNCTION(BlueprintCallable, Exec)
void StartFortBench(const FString& ReplayName);
};