Files
UnrealEvent/Project/Source/FortniteGame/Public/FortDifficultyOptionSetMission.h
2026-04-22 15:51:07 +02:00

20 lines
513 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "FortDifficultyOptionSetMission.generated.h"
class UFortDifficultyOptionCategoryMission;
UCLASS(Blueprintable)
class UFortDifficultyOptionSetMission : public UDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
TArray<UFortDifficultyOptionCategoryMission*> MissionOptionsCategories;
public:
UFortDifficultyOptionSetMission();
};