mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-30 04:03:34 +00:00
19 lines
539 B
C++
19 lines
539 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "McpLootResult.h"
|
|
#include "FortDifficultyIncreaseRewardEntry.generated.h"
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FORTNITEGAME_API FFortDifficultyIncreaseRewardEntry {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 DifficultyIncreaseTier;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FMcpLootResult DifficultyIncreaseMissionRewards;
|
|
|
|
FFortDifficultyIncreaseRewardEntry();
|
|
};
|
|
|