Files
2026-04-22 15:51:07 +02:00

42 lines
1.4 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "FortDialogDescription.h"
#include "FortNotificationHandler.h"
#include "FortDialogNotificationHandler.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortDialogNotificationHandler : public UFortNotificationHandler {
GENERATED_BODY()
public:
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnActionComplete);
UPROPERTY(BlueprintAssignable, BlueprintCallable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnActionComplete OnAccepted;
UPROPERTY(BlueprintAssignable, BlueprintCallable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnActionComplete OnDeclined;
UPROPERTY(BlueprintAssignable, BlueprintCallable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnActionComplete OnTimedOut;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortDialogDescription DialogDescription;
public:
UFortDialogNotificationHandler();
UFUNCTION(BlueprintCallable, BlueprintCosmetic, BlueprintNativeEvent)
void Timeout();
UFUNCTION(BlueprintCallable, BlueprintCosmetic)
void SetDialogDescription(FFortDialogDescription InDialogDescription);
UFUNCTION(BlueprintCallable, BlueprintCosmetic, BlueprintNativeEvent)
void Decline();
UFUNCTION(BlueprintCallable, BlueprintCosmetic, BlueprintNativeEvent)
void Accept();
};