Files
UnrealEvent/Project/Source/FortniteGame/Public/FortDeployableBaseSkillTreeUnlocks.h
2026-04-22 15:51:07 +02:00

29 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "FortTaggedDeployableBaseLootUnlock.h"
#include "FortTaggedDeployableBasePlotExpansionUnlock.h"
#include "FortDeployableBaseSkillTreeUnlocks.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortDeployableBaseSkillTreeUnlocks : public UDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortTaggedDeployableBasePlotExpansionUnlock> PlotSizeUnlocks;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortTaggedDeployableBaseLootUnlock> NeighborhoodLootGrantUnlocks;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortTaggedDeployableBaseLootUnlock> CombatZoneStartLootGrantUnlocks;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortTaggedDeployableBaseLootUnlock> CombatZoneWaveCompleteLootGrantUnlocks;
public:
UFortDeployableBaseSkillTreeUnlocks();
};