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29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "FortTaggedDeployableBaseLootUnlock.h"
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#include "FortTaggedDeployableBasePlotExpansionUnlock.h"
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#include "FortDeployableBaseSkillTreeUnlocks.generated.h"
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UFortDeployableBaseSkillTreeUnlocks : public UDataAsset {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFortTaggedDeployableBasePlotExpansionUnlock> PlotSizeUnlocks;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFortTaggedDeployableBaseLootUnlock> NeighborhoodLootGrantUnlocks;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFortTaggedDeployableBaseLootUnlock> CombatZoneStartLootGrantUnlocks;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFortTaggedDeployableBaseLootUnlock> CombatZoneWaveCompleteLootGrantUnlocks;
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public:
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UFortDeployableBaseSkillTreeUnlocks();
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};
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