Files
2026-04-22 15:51:07 +02:00

20 lines
483 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortDeferredNewActorData.generated.h"
class ABuildingActor;
USTRUCT(BlueprintType)
struct FFortDeferredNewActorData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ABuildingActor* BuildingActor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 SavedLevelIndex;
FORTNITEGAME_API FFortDeferredNewActorData();
};